![]() ![]() Emblems are no longer used to uniquely identify a player that job has been taken on by a new, user-customizable call sign composed of a letter followed by two digits. Elite players' emblems are shown on their right shoulder and upper back. Halo 3 also introduces design "toggling" - the secondary emblem color can be hidden.Įmblems in Halo 3 are less prominent than they were in Halo 2 in Halo 3, a Spartan player's emblem is only shown on their right shoulder, whereas in Halo 2, it could be seen on both shoulders and the player's back. The background shape's color is now determined by a third, user-selected color, as opposed to Halo 2, where it took on the same color as the player's armor. All of the designs from Halo 2 (except for Sergeant, Waypoint, Cleave, and Race) are available, along with numerous new designs unique to Halo 3. With 18 different color options for each of the four elements of the emblem, there are more than 204 million possible emblems. There are 64 emblems and 32 backgrounds, allowing 2048 basic combinations. In subsequent games, the secondary background is transparent. Also unique is that all emblems in Halo 2 are displayed with a complete secondary background, resulting in a square image. Unlike subsequent games, the two colors of the emblem background are determined by the primary and secondary armor colors. The primary and secondary emblem colors are selected directly in the options menu. In-game, a simplified version of a player's emblem can be seen glowing on their back and shoulders. Emblems are the primary means of identifying players in multiplayer games and online play they also appear in the game type Territories, where they are displayed on the flags that denote captured territories. In Halo 2, when a character profile is created, there is an option to make an emblem for the player's in-game avatar. ![]()
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